DMXpressions professional browser-based stage lighting console with a live stage of moving lights and haze

    Reference · 11 min read

    Stage Lighting Glossary

    This glossary defines the essential stage-lighting and DMX vocabulary in plain language — the terms you'll meet in fixture manuals, on lighting desks and in the DMXpressions console — so you can read any lighting documentation with confidence.

    A colourful stage lighting rig with crossing beams through haze

    A–C

    • Address: the starting DMX channel a fixture listens from.
    • Art-Net: a protocol that carries DMX universes over Ethernet.
    • Attribute: a controllable property of a fixture (dimmer, pan, colour, gobo).
    • Blackout: instantly taking all output to zero.
    • Bump: momentarily flashing a look on while a button is held.
    • Busking: operating a show live and improvised, without a fixed cue stack.
    • Chase: a repeating sequence of steps, e.g. lights flashing in order.
    • CMY: subtractive colour mixing using cyan, magenta and yellow flags.
    • Colour temperature: the warmth/coolness of white light, in kelvin.
    • Cue: a recorded lighting state with fade times.
    • Cue stack: an ordered list of cues you step through with GO.

    D–G

    • DMX-512: the standard protocol; 512 channels per universe.
    • Dimmer: the channel controlling a fixture's intensity.
    • Fade time: how long a cue takes to transition.
    • Fixture: any controllable lighting device.
    • Footprint: how many DMX channels a fixture uses.
    • Frost: a filter that softens a beam's edge.
    • Gobo: a patterned disc that projects a shape or texture.
    • GDTF: an open standard file format for fixture profiles.
    • Group: a saved selection of fixtures controlled together.

    H–P

    • Haze / fog: atmospheric particles that make beams visible in air.
    • Highlight: temporarily bringing selected fixtures to full to find them.
    • Intensity: brightness, usually 0–100%.
    • Iris: a mechanism that shrinks or grows the beam diameter.
    • MVR: a file bundling GDTF fixtures with their positions and patch.
    • Node: a device converting network data to physical DMX.
    • OSC: Open Sound Control — a flexible protocol for remote triggering.
    • Pan / Tilt: horizontal and vertical movement of a moving head.
    • Par: a simple, punchy wash fixture.
    • Patch: assigning fixtures to addresses and universes.
    • Pixel mapping: controlling LEDs individually as a low-res screen.
    • Preset / palette: a stored single attribute (colour, position, gobo).
    • Prism: a beam-splitting effect that multiplies the beam.

    Q–Z

    • RGBW: LED colour mixing adding a white emitter to red, green and blue.
    • sACN (E1.31): the ANSI standard for DMX over IP using multicast.
    • Shutter / strobe: rapid on/off flashing of a fixture.
    • SMPTE timecode: a time signal used to lock cues to media.
    • Snap: an instant (zero-time) change.
    • Terminator: a 120-ohm plug on the last device of a DMX line.
    • Tracking: a console mode where values hold until changed.
    • Universe: one DMX line of 512 channels.
    • Wash: a soft, wide beam for coverage.
    • Zoom: adjusting a fixture's beam angle from tight to wide.

    Want the practical side? Start with What is DMX-512? or learn to program your first show.