
Reference · 11 min read
Stage Lighting Glossary
This glossary defines the essential stage-lighting and DMX vocabulary in plain language — the terms you'll meet in fixture manuals, on lighting desks and in the DMXpressions console — so you can read any lighting documentation with confidence.

A–C
- Address: the starting DMX channel a fixture listens from.
- Art-Net: a protocol that carries DMX universes over Ethernet.
- Attribute: a controllable property of a fixture (dimmer, pan, colour, gobo).
- Blackout: instantly taking all output to zero.
- Bump: momentarily flashing a look on while a button is held.
- Busking: operating a show live and improvised, without a fixed cue stack.
- Chase: a repeating sequence of steps, e.g. lights flashing in order.
- CMY: subtractive colour mixing using cyan, magenta and yellow flags.
- Colour temperature: the warmth/coolness of white light, in kelvin.
- Cue: a recorded lighting state with fade times.
- Cue stack: an ordered list of cues you step through with GO.
D–G
- DMX-512: the standard protocol; 512 channels per universe.
- Dimmer: the channel controlling a fixture's intensity.
- Fade time: how long a cue takes to transition.
- Fixture: any controllable lighting device.
- Footprint: how many DMX channels a fixture uses.
- Frost: a filter that softens a beam's edge.
- Gobo: a patterned disc that projects a shape or texture.
- GDTF: an open standard file format for fixture profiles.
- Group: a saved selection of fixtures controlled together.
H–P
- Haze / fog: atmospheric particles that make beams visible in air.
- Highlight: temporarily bringing selected fixtures to full to find them.
- Intensity: brightness, usually 0–100%.
- Iris: a mechanism that shrinks or grows the beam diameter.
- MVR: a file bundling GDTF fixtures with their positions and patch.
- Node: a device converting network data to physical DMX.
- OSC: Open Sound Control — a flexible protocol for remote triggering.
- Pan / Tilt: horizontal and vertical movement of a moving head.
- Par: a simple, punchy wash fixture.
- Patch: assigning fixtures to addresses and universes.
- Pixel mapping: controlling LEDs individually as a low-res screen.
- Preset / palette: a stored single attribute (colour, position, gobo).
- Prism: a beam-splitting effect that multiplies the beam.
Q–Z
- RGBW: LED colour mixing adding a white emitter to red, green and blue.
- sACN (E1.31): the ANSI standard for DMX over IP using multicast.
- Shutter / strobe: rapid on/off flashing of a fixture.
- SMPTE timecode: a time signal used to lock cues to media.
- Snap: an instant (zero-time) change.
- Terminator: a 120-ohm plug on the last device of a DMX line.
- Tracking: a console mode where values hold until changed.
- Universe: one DMX line of 512 channels.
- Wash: a soft, wide beam for coverage.
- Zoom: adjusting a fixture's beam angle from tight to wide.
Want the practical side? Start with What is DMX-512? or learn to program your first show.