DMXpressions™ professional browser-based stage lighting console with a live stage of moving lights and haze

    Workload-based requirements

    Hardware for the show
    you actually intend to run.

    Opening the app and running a 64-universe previsualization system are different workloads. DMXpressions publishes a practical console minimum, a professional sweet spot and dedicated high-end targets instead of reusing the Windows operating-system baseline.

    Requirements are workload-dependent. An Essential machine can be a reliable console, but 64+ universes, advanced 3D, Atmosphere, pixel mapping, audio analysis and multiple displays require more CPU, memory and GPU headroom. DMX output timing remains the priority.

    Capability tiers

    Choose by workload, not by launch screen

    These profiles are guidance, not feature locks. Always validate the exact show file, interface, output node and display layout before load-in.

    Essential

    4 cores · 8 GB RAM · integrated GPU

    Patch, Programmer, groups, cues, playback, effects, attributes, DMX output, Art-Net/sACN, OSC, MIDI, RDM and one display.

    Professional

    6–8 performance cores · 16 GB RAM · 4–8 GB VRAM

    Full console operation, timelines, visualizers, audio/MIDI/OSC and moderate StageCraft3D on two or three displays.

    Production / Previs

    8+ cores · 32 GB RAM · 8 GB+ VRAM

    Advanced 3D, AtmoSPHERE, complex scenes, large fixture counts, pixel or multisegment rigs and high-resolution visualization.

    Enterprise / Large Previs

    12+ cores · 64 GB RAM · 12–16 GB+ VRAM

    Massive shows, multiple visualizers and displays, demanding media workflows and the highest practical previsualization headroom.

    Windows desktop

    Official desktop requirements

    The full desktop experience is optimized around 16 GB RAM, a modern 6–8-core CPU and a dedicated 4–8 GB GPU. Windows 11's own 4 GB / 2-core minimum is not a DMXpressions production target.

    Operating system
    MinimumWindows 11, 64-bit
    RecommendedWindows 11, 64-bit
    ProductionWindows 11, 64-bit
    Processor
    MinimumModern 4-core CPU
    RecommendedModern 6–8 performance-core CPU
    Production8–16+ performance cores
    Example class
    MinimumCore i5 8th Gen / Ryzen 5 3000 or newer
    RecommendedCore i5/i7 12th+ / Ryzen 5/7 7000+
    ProductionCore i7/i9 14th+ / Ryzen 7/9 7000–9000+
    Memory
    Minimum8 GB RAM
    Recommended16 GB RAM
    Production32–64 GB RAM
    Graphics
    MinimumDirectX 12 GPU · about 2 GB VRAM
    RecommendedDedicated GPU · 4–8 GB VRAM
    ProductionDedicated GPU · 8–16 GB+ VRAM
    Storage
    Minimum256 GB SSD
    Recommended512 GB NVMe SSD
    Production1 TB+ NVMe SSD
    Display
    Minimum1280 × 720
    Recommended1920 × 1080 or higher
    Production2560 × 1440 / 4K · multiple displays
    Show network
    MinimumGigabit Ethernet recommended
    RecommendedWired Gigabit Ethernet
    ProductionWired 2.5/10 GbE where appropriate
    Expected workload
    MinimumConsole / DMX · limited 3D · large shows not guaranteed
    RecommendedFull console · moderate 3D · large shows
    ProductionAdvanced 3D / Atmosphere · complex and large shows

    macOS and modern Linux can run the browser console where the required WebGPU, Web Serial, Web MIDI and hardware-acceleration APIs are available. Apply the same workload tiers and verify hardware-output compatibility before show use.

    Tablet and phone

    Professional tablets; focused phone remotes

    Tablets can be serious console surfaces. Phones are best treated as remote and rapid-control devices rather than mandatory full-parity previsualization workstations.

    iPad

    Minimum

    A14-class or newer · 4 GB+ RAM · current iPadOS

    Recommended

    M1 or newer · 8 GB+ RAM · 11-inch+ display · USB-C

    A professional tablet target for console work. Use Wi-Fi 6/6E or a USB-C Ethernet adapter for show networking.

    Android tablet

    Minimum

    Android 12+ · 4 GB RAM · modern 64-bit ARM · hardware graphics

    Recommended

    Android 14+ · 8–12 GB RAM · Snapdragon 7/8-class or equivalent

    Suitable for demanding mobile control when WebAssembly and hardware-accelerated graphics are available.

    iPhone / Android phone

    Minimum

    Modern 64-bit device · 4 GB RAM · current browser

    Recommended

    8 GB RAM where available · Wi-Fi 6+ · modern mobile GPU

    Positioned as DMXpressions Mobile / Remote for playback, fixture selection, cue triggering, busking, status, RDM and diagnostics—not mandatory full-desktop previsualization.

    Show networking

    Reliability beats internet speed

    Use wired Gigabit Ethernet as the preferred primary show-output connection for Art-Net, sACN, RDMnet, OSC, output nodes, tracking and show-critical control. A dedicated LAN or VLAN is recommended.

    Wi-Fi 6/6E is useful for tablets, phones and remote-control surfaces, but it should not be the preferred path for primary show output. High-end multi-node or media-heavy systems may benefit from 2.5/10 GbE.

    Art-Net and sACN require the DMXpressions local bridge because browsers cannot transmit raw UDP lighting packets. Install the PWA, cache show assets and test the bridge, interface and network before load-in.

    DMXpressions™ logo

    Validate your complete show.

    Open the console, load the actual patch and run every output, visualizer and display you plan to use before production.